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|Fighter Bomber is a game that can make you feel the thrill of flying the world's most advanced military hardware and classic jet aircrafts of the 80s and 90s.|
STORY / GAMEPLAY
Fighter Bomber is among the most thrilling combat flight simulators I've ever experienced on the 8bit and the 16bit home computers. It's a military pack of action that gives you the opportunity to fly the world's most advanced war hardware and jet aircrafts of the 80s and the 90s, with lots of missions to accomplish. The game offers a free-flight option, allowing you to get accustomed to the main controls, the scenery and each viewpoint. Its best part is -obviously- the actual 16 bombing missions. These missions are divided into four groups of four missions each, depending on the target(s) and they occur in the sky of South Dakota, North Dakota, Wyoming and Montana. Each mission has detailed debriefing text and a map of the area, which can be zoomed in to view the targets shown on the landscapes, so getting familiar with the targets is pretty easy. The impressive detail is that you can design and play your own missions too (and save it to the game's disk)! The next step is to arm your jet, mainly with air-to-ground weapons (2 to 4 air-to-air missiles + 1 cannon are pre-installed). Those air-to-ground weapons vary from the AGM-65 Maverick to the Paveway series of laser-guided bombs! Overall, there are about 15 different types of weapons! Since this is a fighter bomber simulator you can only choose the following fighter-jets: the F-15 Strike Eagle, Tornado, F-4 Phantom, AJ-37 Viggen, Mig-27 Flogger and the almighty F-111 F. Each aircraft has its own bombing capabilities (as well as self-defense systems). If you are not sure which aircraft to choose, you can easily read a few lines of info. Next, you must select the type of defensive aircrafts against the enemy pilots among the F-14 Tomcat, F-16 Falcon, F-5E Tiger II, Mig-29 Fulcrum, Mirage 2000, Mig-31 Foxhound and the great SU-27 Flanker. Apparently those jets were my favorites back then and, well these are far superior (I think) from the ones available to complete your missions when in a dogfight. Ok, the game is damn difficult and some of the missions are almost impossible to accomplish. But, this is like the real thing and it's so addictive! So test your piloting and targeting skills first and then enjoy bombing everything they order you to!
GRAPHICS / SOUND
As in all 16bit versions, all screens at the intro and the main menu are fantastic on the PC too! The jet models are a real joy to watch! On the other hand, the in-game graphics use plain colored vectors and pretty "pixelated" surroundings. The MS-DOS version offers almost the same Amiga and ST graphics quality but it runs way faster than these two home computers versions. In terms of sound, the MS-DOS version does not include the catchy metal-style intro tune and offers the typical sound effects during flying, like the aircraft's engines, the gun / missile fire and the classic explosions). Overall, the PC MS-DOS version is a joy to play.
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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