Wrath of The Demon is a great action adventure game and technically one of the most polished action adventure games ever developed for the Amiga and Atari ST! The game consists of a variety of scenes each of which contains some sort of a task for completion and, while they are not outstandingly original, they are sufficiently varied to prevent boredom from setting in. The game was also released for the MS-DOS systems and the 8bit Commodore 64. The MS DOS version comes in 2 disks.
STORY / GAMEPLAY After the impressive intro telling the story of the game, the quest begins in a fantasy world where an evil magician called Anthrax summons a Demon in order to take over everything. By the time he is summoned, the Demon brings hordes of freaking creatures along. The Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, kill him, bring the Princess back to safety and put an end to Anthrax's plans. The way is extremely difficult though as you have to avoid traps and fight against flying creatures, giants and, finally, the Demon himself. Wrath Of The Demon is one of the toughest games ever made and one of the most technically advanced for the Amiga, ST and PC (DOS). All game's controls are responsive and the game tasks are quite entertaining while they need some synchronization to complete.
GRAPHICS / SOUND Readysoft has done a great job on the MS-DOS version especially when the game runs in VGA mode. The game looks like a direct port from the Amiga and the colors and background details are almost identical (a number of around 70 colors is used without the need of extra on-screen colors (up to 256) supported by the VGA mode)! The PC version also runs in CGA mode (4 colors) and EGA mode (up to 16 colors). I have placed side-by-side a few screens running in all three modes to compare. The CGA version looks nice though hard to see the enemy fire and obstacles especially on the first stage while the EGA mode is quite nice and offers better visibility. Although the game offers a great number of parallax background scrolling, it suffers a bit when running on any MS-DOS graphics mode but still, the game is playable enough (on VGA and EGA). The sound on the MS-DOS is good and supports AdLib or Roland MT 32 sound cards, featuring great in-game tunes while there are several sampled sound effects (much like the Amiga version, but of lower quality).
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!