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Game info |
| | Zool | | Genre | Action Platform | Developer | Gremlin Graphics | Publisher | Gremlin Graphics | Released | 1992 | Rating
| Graphics: | 6.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Zool is a great platform game that made its debut on the Amiga in 1992 and was marked as the best-selling Amiga game of this year. Zool was also released for the Atari ST, PC (DOS), Acorn 32bit as well a the Mega Drive, the SNES, the Sega MS, the GameBoy and the Game Gear. |
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Review |
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STORY / GAMEPLAY
Zool is a "Ninja Of The 9th Dimension", forced to land on Earth. To gain ninja rankings he has to pass through six hostile lands. The game is an original arcade platform game, relying on smooth, fast moving action, colorful graphics and a wonderful intro soundtrack by Patrick Phelan that has inspired several modern electro/techno remixes. You control a "weird" ninja by running and jumping onto a variety of platforms, traps and...candies! Oh yes! You collect lollipops, Smarties and you fight with jelly pops and other candy-style creatures! You have to trigger the scattered check-points of each level in order to be able to progress to the next one and also to have a progressive start point every time you get killed by a moving chocolate (!) Zool is a classic (and...tasty!) arcade platform game that can offer much fun. Note that the game was bundled with the Amiga 1200 upon its first release on the computer market, but not with the AGA version of the game since it followed later. Generally the original Amiga OCS edition (and later, the AGA) is still widely considered to be among the finest platform games for these computers. GRAPHICS / SOUND The DOS version has nice colorful graphics and huge sprites. Although the game runs on VGA mode (that supports up to 256 colors), the game looks inferior to its Amiga counterparts. Each stage has up to 16 colors on screen (I wonder why the color gradient in the sky is missing here!) while there are occasionally several framerate problems. There are also a few details missing from the Amiga version. But still, the game is playable enough and looks great. The game's sound is pretty good, featuring the original intro music and in-game sound effects as long as you have a 16bit stereo sound card installed on your DOS PC. | |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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| CGA: 16-color palette (4 on-screen) | | EGA: 64-color palette (16 on-screen) | | VGA: 256-color palette (256 on-screen) | |
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