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The Viking Child
|Prophecy I: The Viking Child is an action platform game released in 1991 for Commodore Amiga, Atari ST/STE, Atari Lynx, Nintendo Gameboy and DOS.|
STORY / GAMEPLAY
Enter the Halls of Valhalla and battle your way against the evil god Loki and his minions. The game is similar to Super Wonder Boy (aka Wonder Boy in Monster Land) since you collect hidden gold, upgrade your character's weapons and pay visits to shops (to spend the coins collected). You control Brian, a child born a Viking and defend yourself through 16 levels of Odin's world that's divided into diverse scenarios including medieval castles, mountains and thick forests! Though its similarities with Super Wonder Boy, Viking Child has better graphics and brilliant sound! It is a great and fun to play action platform with lots of nice details. The Viking Child is a must-have game for any platform fan although it's not a masterpiece!
GRAPHICS / SOUND
The DOS visuals are identical to the Atari ST version carrying the same details and the same number of colors, but running smoother. Note that the Amiga version is better than both DOS and ST, in terms of colors and background details. The DOS version's sound on the other hand is awesome I believe (as long as you have a SoundBlaster compatible card (otherwise an AdLib will just do the job fine), featuring the original tune. The only downside I found on this version is again the lack of having both sound effects and music during gameplay!
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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