Lure Of The Temptress is a "medieval ages" point-and-click adventure game created by Revolution Software. The game was initially released in 1992 for the Atari ST, PC (MS-DOS) and Commodore Amiga OCS home computers.
STORY / GAMEPLAY The medieval town of Turnvale has fallen into the hands of an evil sorceress named Selena. She commands and controls an army of an orc-like warriors race called Skorl, who serve her in deep devotion. You take the role of a young peasant named Diermot who most recently was employed by the King's hunting party as a beater. One night, the King receives a note from a messenger, requesting his majesty's alliance to help kill a rebellion located at the remote village of Turnvale. As the King's men depart riding their horses to the rescue, Diermot’s pony follows them and he is unwittingly dragged into a cruel battle. When the party arrives at Turnvale, it's confronted not by an ordinary peasant revolt, but rather by a band of fierce, inhuman mercenaries (the Skorl) led by the young evil sorceress; the titular Temptress. The King's men are defeated during the battle and the King is finally killed. In the process, Diermot is flung from his mount and winds up on the ground unconscious. The Skorl arrest Diermot and toss him into the local prison (a dark dungeon), where he must find a way to escape! Here's where the game starts and immerses you into a classic point and click adventure game, that features a great scenario and some fantastic medieval style visuals!
GRAPHICS / SOUND The DOS version has great visuals, close to the AMIGA and ATARI ST counterparts but with more than 60 colors on-screen. Yes, Lure Of The Temptress is one of the best adventure games ever released for the DOS computers. The sprites are smoothly animated and the indoor and outdoor settings, including castles, lairs, forests etc, look very impressive. As for the sound, the game includes a variety of sampled sound effects and there is also a short tune in each cut-scene.
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!