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Game info
PC

Trolls

Trolls
GenreArcade Platform
DeveloperFlair Software
PublisherFlair
Released1993
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Much like the Zool series, one of the best arcade platforms on Amiga OCS/AGA, Commodore 64 and DOS!
 
Review
Trolls You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum babies to retrieve before you can leave via the Pigstop. Jump above the enemies to avoid contacting in order to survive. As the game progress, you'll find a... Yo-Yo which can be used not only to kill enemies but also to smash blocks away and open up paths. Note that initially the only way to survive is to avoid enemy contact by jumping above them! The gameplay and the overall game design remind us the beloved Zool (and Zool 2). Troll is also a very addictive platform game, full of action and fun to play.

The game runs in VGA mode and utilizes the full potential of the available 256 color-palette. The graphics are nice, colorful and funny but sometimes frame rates suffers a lot here compared to its other two counterparts (Amiga 500, Amiga 1200) due to their more capable custom graphics chips.
Sound is also good featuring several nice in-game tunes and some funny sound effects but both inferior to the Amiga’s version as expected!
 
Screenshots
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



102 colors
Commodore Amiga OCS/ECS



60 colors
Commodore Amiga AGA



158 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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