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Game info
PC

Trolls

Trolls
GenreArcade Platform
DeveloperFlair Software
PublisherFlair
Released1993
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Trolls is among the best action platform games for the Amiga OCS, Amiga AGA, Commodore 64 and DOS home systems. It was developed in 1993 by Flair Software.
 
Review
TrollsSTORY / GAMEPLAY
You are a brave Troll fighting your way through cute-looking and vividly colored environments, trying to rescue as many baby trolls as possible that are kept captives. Each level has a certain number of babies to save before you will be able to go to the next via a portal called PigStop. At the beginning, your only chance to survive is to jump onto each enemy's head and avoid contact in general but as the game progresses you'll find a Yo-Yo that can be used not only as a weapon but also as a tool that will smash blocks and open pathways. The gameplay and the overall level design remind us of Zool (and Zool 2) and Troll is surely a very addictive platform game as it offers great action, candy visuals and so much fun.

GRAPHICS / SOUND
Trolls runs in VGA mode and utilizes the card's potential with around 160 simultaneous colors that offer great visuals though sometimes the frame-rate seems to suffer a bit, compared to both the Amiga OCS and AGA.
The sound on the DOS version includes several in-game tunes and some funny sampled sound effects.

GAMEPLAY VIDEO
In our video below you can watch the Amiga OCS, AGA and DOS version of the game.
 
Screenshots
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
  • Trolls
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



60 colors
Commodore Amiga OCS/ECS



102 colors
Commodore Amiga AGA



158 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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