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Game info |
|  | Dark Seed |  | Genre | Adventure | Developer | Incentive Software | Publisher | Cyberdreams | Released | 1992 | Rating
 | Graphics: | 9.0 | Sound: | 8.0 | Gameplay: | 9.0 | Overall: | 9.0 |
| Reviewed by | ndial | Dark Seed is an adventure game designed by the famous H.R.Giger. The game is based on horror and mystery issues and was developed by Cyberdreams for the Amiga (OCS), Amiga CD32, Macintosh and DOS in 1992. The game was later published by Gaga for the Sony PlayStation and the Sega Saturn video game consoles. The Amiga OCS version comes in 7 discs and was developed by Incentive Software. |
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Review |
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 STORY / GAMEPLAY Mike Dawson is a manager in a multi-national company but his dream was always to become a famous writer. So he recently bought an old and quiet mansion somewhere in Woodland Hills. But here is where the problems begin since Mike doesn't know about the existence of a parallel universe inside the mansion's dark corners, until he accidentally finds clues about the previous owner's death! One day, after he wakes up from a terrible nightmare he discovers that someone (or something) implanted a "dark seed" (an alien embryo) inside his brain. Everything is different now and apparently his life will change forever. Mike suffers from headaches confirming that the nightmare is no longer in his sleep but in reality. His main purpose now is to find out what is going on, having only three horrifying days to do so. The gameplay takes place in different areas and not only inside the mansion. The action includes traveling to a parallel universe through his living room's mirror(!) Unlike most point-and-click adventure games that grant the player time to explore, many actions in Dark Seed must be done within precise time limits. The game has a unique scenario and great visuals and sound,!
GRAPHICS / SOUNDD The DOS version features fantastic graphics but with only 16 colors on-screen (identical to the Amiga version)! Personally, I was expecting more colors here, but the game looks perfect with its spooky atmosphere and its film-noir style scenery! The perspective seems as if you are watching a theatrical play (with those curtains shown on the two sides of the screen) and the characters move in a pseudo-3D environment. All characters are digitized and all scenes have remarkable visuals for its time. Note that the PC version runs faster compared to the Amiga and the loading time are smaller. The sound supports either the classic PC speaker or AdLib / Soundblaster sound hardware. On the latter option, the game has a variety of sampled sound effects (but of lower than the Amiga quality) including some creepy tunes plus dialogues when you interact with another person! The CD DOS version has sampled speech in everything written during gameplay. The game's music is equally good and quite creepy as well! | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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