You play the part of David O' Brian, a trapper in the American South at the end the last century. You were rewarded with a treasure map from a Cheyenne big chief which you believe will lead you to the location of a lost gold mine. You need now to explore the land through the wild forests and mountains, solve mysteries and fight unfriendly Indians and outlawed people ready to steal your precious map. You are armed with a gun, tomahawk and knife and fighting involves holding the fire button down and moving the joystick in order to shoot, hit or stab. Sure, without the fire button pressed you can move in any available direction. Clues and objects found scattered along the way can be picked up and carried (i.e. extra ammo etc). You can also trade various of those objects found in exchange to energy, ammunition and potions. Apart of the 2D style gameplay in the forests, you can simply jump into your canoe (!) and enter a different gameplay style in which you paddle downstream the Colorado river avoiding boulders, logs and unfriendly (again) Indians before pulling in at a new location.
Ok, the control of the character is a bit awkward and frustrating at times which spoils playability especially when defending yourself by using your weapon and trying to avoid hits at the same time. More on that, the gameplay is quite tough since you have only one life so you must be careful not to end up on a gap. Other than that, and because of its nice (I believe story), Colorado is good title to play (if you haven't already back then).
Silmarils continue their quality in graphics, as they do in almost all their games. The PC (DOS) version runs on either 4-color CGA or VGA modes and features great graphics identical to the Atari ST version as only 16 colors being used here too. The Amiga version is slightly better as it uses more colors and more detail in some landscapes (i.e. at the sky on the background). Apart from those minor differences, the all three versions look the same.
The 4-color CGA though looks cute, although it’s a bit frustrating as it is difficult to recognize obstacles at the background due to the limit number of colors (and same used on most of the backplanes).
The sound features sampled FX and other ambient sounds that accompany you through your adventure too. The nicely composed sampled intro music found in the ST and Amiga versions is missing on the PC.