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Game info


GenreAction Adventure
Reviewed byndial
Colorado is a side scrolling action adventure game, developed and published by Silmarils for the Atari ST, Amiga (OCS) and PC (ms-dos). The game looks pretty much alike the other diamonds from Silmarils, Targhan, Starblade, Metal Mutant. The Amiga version comes with 1 disc.
Colorado You play the part of David O' Brian, a trapper in the American South at the end the last century. You were rewarded with a treasure map from a Cheyenne big chief which you believe will lead you to the location of a lost gold mine. You need now to explore the land through the wild forests and mountains, solve mysteries and fight unfriendly Indians and outlawed people ready to steal your precious map. You are armed with a gun, tomahawk and knife and fighting involves holding the fire button down and moving the joystick in order to shoot, hit or stab. Sure, without the fire button pressed you can move in any available direction. Clues and objects found scattered along the way can be picked up and carried (i.e. extra ammo etc). You can also trade various of those objects found in exchange to energy, ammunition and potions. Apart of the 2D style gameplay in the forests, you can simply jump into your canoe (!) and enter a different gameplay style in which you paddle downstream the Colorado river avoiding boulders, logs and unfriendly (again) Indians before pulling in at a new location.
Ok, the control of the character is a bit awkward and frustrating at times which spoils playability especially when defending yourself by using your weapon and trying to avoid hits at the same time. More on that, the gameplay is quite tough since you have only one life so you must be careful not to end up on a gap. Other than that, and because of its nice (I believe story), Colorado is good title to play (if you haven't already back then).

Silmarils continue their quality in graphics, as they do in almost all their games. The PC (DOS) version runs on either 4-color CGA or VGA modes and features great graphics identical to the Atari ST version as only 16 colors being used here too. The Amiga version is slightly better as it uses more colors and more detail in some landscapes (i.e. at the sky on the background). Apart from those minor differences, the all three versions look the same.
The 4-color CGA though looks cute, although it’s a bit frustrating as it is difficult to recognize obstacles at the background due to the limit number of colors (and same used on most of the backplanes).
The sound features sampled FX and other ambient sounds that accompany you through your adventure too. The nicely composed sampled intro music found in the ST and Amiga versions is missing on the PC.
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Comparable platforms

16 colors
Atari ST

32 colors
Commodore Amiga OCS/ECS

16 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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