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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
SamCoupe

WaterWorks

WaterWorks
GenreAction Puzzle
DeveloperMartin Bell, Andy Monk
PublisherFRED Publishing
Released1992
Rating
Graphics:7.5
Sound:7.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
WaterWorks is a cross between arcade, strategy and puzzle, released only on the SAM Coupe computers. The game provides you with a unique experience - combining speed, addictiveness, the need for forward planning and lateral thinking. A sequel to the original ( WaterWorks II), was published in 1994 being a lot harder game.
 
Review
WaterWorksSTORY / GAMEPLAY
Basically numerous puzzles must be solved in order for you to connect up pipes and several of water pipe particles (Nozzles, Blue pipe, Red pipes, Water Collectors, Water Switches etc) so that water can flow from one place to another, maybe spilling out of a special outlet attachment or maybe activating a switch that does something (e.g. , flood rooms), open and close a door, open and close a tap, send sharp spikes hurtling out to kill an enemy or any number of things that is trying to distract you. You ultimate scope in each of the WaterWorks levels is escape through the exit - naturally, it is locked so a key must be found.

GRAPHICS / SOUND
The backgrounds themselves are fine; nothing to complain about or to get overly excited about, for that matter. Colors are fine while sprites move fast and smooth on screen. There is a lovely main menu tune, while some minimal SFX during gameplay, but ok, it’s a puzzle game, no one expects more than that.
 
Screenshots
  • WaterWorks
  • WaterWorks
  • WaterWorks
  • WaterWorks
  • WaterWorks
  • WaterWorks
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Hardware information

Sam Coupe

Sam CoupeCPU: ZiLOG Z80B @ 6 MHz
MEMORY: 32 KB ROM, 256KB or 512KB RAM (up to 4.5MB externally added in 1MB packs)
GRAPHICS: Palette of 128 colours. Supports 256x192 (16 colours), 512x192 (4 colours), 256x192 (2 colours) and Mode 1 at 256x192 matching the display and colors of the ZX Spectrum. Was possible to display all 128 colors on screen in static images.
SOUND: Six channel, 8 octave stereo sound by Philips SAA 1099 chip.
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The Sam Coupe (default) color palette
RGB 128-colours palette (16 on screen)
 
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