Cybernoid II: The Revenge is a shoot 'em up released by Hewson in 1988 for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers. The game was later released also for the Atari ST and the Amiga computers. It is the sequel to Cybernoid.
STORY / GAMEPLAY The game is similar to its predecessor (Cybernoid) but with improved graphics and some minor differences in gameplay. The Fighting Machine is again a flip-screen shoot 'em up where you control the deadly Cybernoid craft and your mission is to rescue the cargo stolen by a wave of pirate ships. the key factor here is to use correctly all weapon systems provided. These include side-aiming guns, bouncing bombs, seeker smart bombs, bombs that move around the screen to find a target, and time-sensitive bombs that explode a few seconds after you drop them. Shooting pirate ships releases cargo and you must collect at least 1500 points, but on many screens it is more prudent to escape immediately, as some screens hide more hazards than others and not all aliens react in the same way. I have to mention that Cybernoid II is a really tough game and almost impossible to advance from one level to the next! Simply insane! I personally never completed this.
GRAPHICS / SOUND The ZX version has nice visuals and uses a good selection of colors, detailed backgrounds and foregrounds and pretty smooth sprite animation. There is no screen scrolling though, as the game runs in flip-screen mode. Note that the 128k version offers an impressive main-menu music tune (the same as on the CPC version) composed by Dave Rogers and in-game there is a variety of cool (but noisy) sound effects.
CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility