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Game info |
| | U. N. Squadron | | Genre | Side-scrolling Shooter | Developer | Capcom | Publisher | U.S. Gold | Released | 1990 | Rating
| Graphics: | 6.0 | Sound: | 6.5 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | U.N. Squadron is a 1989 side-scrolling shoot 'em up game released for the arcades by Capcom and later converted to the ZX Spectrum, Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS ans Super Nintendo. |
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Review |
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STORY / GAMEPLAY You are a skilled mercenary combat pilot and member of the U.N. Squadron that sets off to fight terrorist enemy forces and protect the world. After selecting one of three playable characters like Mickey Simon and his F-14 Tomcat, Shin Kazama with the F-20 Tigershark or Greg Gates and the almighty A-10 Thunderbolt, all of which were from the manga. There is a map with available levels to choose from, followed by a choice-menu of available fighter planes (out of six) and three available secondary weapons (out of eleven), such as cluster shots, napalm and powerful lasers, to buy before starting the mission. The interesting part here is to have enough money (initially starts with an amount of 3000) to buy these weapons and crafts within their price range. But as long as you progress and get points throughout the game, you earn more cash to spent wisely.
Gameplay is straightforward. You move your aircraft about the screen shooting both airborne and land-based installations and tanks. There is a life / energy bar that is depleted over the course of a single life as the aircraft takes damage, a trait highly uncommon among other comparable arcade shooters that normally use a system of reserved and collected lives. At the end of each stage there is the end of level boss, ranging from a Stealth Bomber, a nuclear submarine to a fortress that requires several passes to destroy. Also, the game features a simultaneous 2-players option, adding more to the fun.
GRAPHICS / SOUND U.N. Squadron is available only for the 128k ZX machines and features acceptable graphics though almost colorless! Gameplay area is in black and white, while only colors are found at the life / energy bar on the bottom and the score info at the top. As for the sound, this conversion includes both music and some typical sound effects.
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Screenshots |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| ZX SpectrumCPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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| 3bit RGBi 15-colors palette (15 on screen) | |
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