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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info

Phantomas Tales

Phantomas Tales
GenreArcade Platform
DeveloperThe Mojon Twins
PublisherThe Mojon Twins
Reviewed byndial
Phantomas Tales is the sequel to “Phantomas Saga: Infinity” and it is a jump and run platform game released exclusively for the Amstrad CPC and Spectrum ZX in 2009.
Phantomas TalesSTORY / GAMEPLAY
In Phantomas Tales #1: Marsport (the sequel to the Infinity), the great thief Phantomas intercepts a message from Mars saying that there is plenty of gold on the planet. The hero has no time to lose so he acts fast and flies his spaceship towards the red planet. As soon as he lands, Phantomas has to travel his way through different screens, jump onto a variety of platforms, confront or avoid alien enemies and, finally collect 20 containers filled with one of the most precious metal in the galaxy. So, he has only one task to complete: to return back to Earth wealthier than ever! The game is based on the classic jump-onto-platforms formula most 8bit games used in the mid 80s. The first game had inaccurate jumping mechanisms (which was its major problem) but now the controls in Marsport seem much more responsive. All you have to do is to jump from point A to point B and get on the next screen until you find the container. Yes, it's as simple as it sounds.

The game runs both on the 48k and the 128k models, with the 128k version having a few added details. The graphics, although colorful for a Spectrum game, look blocky. The sprites move quite fast and the screens change in flip-screen mode (like on the CPC version).
The game's sound features a nice intro theme (128k version only) as well as a few sound effects along with a cute tune during gameplay. Comparably, the 48k version has sound effects only. Note that the pictures and sounds featured in this very review, are from the 128k version.
  • Phantomas Tales
  • Phantomas Tales
  • Phantomas Tales
  • Phantomas Tales
  • Phantomas Tales
  • Phantomas Tales
Sound samples
Intro music:  In-game sound:
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
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