Sinclair ZX Spectrum games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info

Human Killing Machine

Human Killing Machine
GenreBeat em Up
DeveloperU.S. Gold
PublisherU.S. Gold
Reviewed byndial
Human Killing Machine (aka HKM) is a spiritual sequel to the home computer version of Street Fighter, with excellent graphics but limited animation!
Human Killing MachineSTORY / GAMEPLAY
Developing team Tiertex is known as the responsible team that converted the arcade version of Street Fighter to the PC. This time, Tiertex decided to create their very own fighting game, separately from the official Street Fighter license. To the game now, the player's character is Kwam, a fighter from Korea and (like all fighters of the game) he sets out to prove his superiority against all the other marital artists. He travels in different places of the World, like Russia, Amsterdam, Spain, Germany, and ultimately Beirut, to confront and defeat each and every challenger! Note that the range of the available-in-battle moves seems relatively limited, probably because much of the game's memory size is used to generate the stunning backgrounds! HKM is a really good and fun game to play and it's among the best fighting games ever appeared on the 8bit home computers!

The game on the ZX Spectrum offers nicely drawn backgrounds (although using only two colors and several dithering for the sprites and backdrops, and three colors for the health bar). Surprisingly, you may change the two-color pairs by pressing the 'C' key at the keyboard too! Each stage offers a specific landscape taken from each of the 5 countries visited, but possibly because of the memory used for these excellent background graphics, the animation suffers a lot sporting very few frames of animation and lacking any degree of background scrolling. But the game here plays faster than the Amstrad and Commodore versions, and thus it is a bit more playable than the others! The absence of a main-menu tune and the weak in-game sound FX (are on the negative side here.
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
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