Sharp X68000 games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Shooter
DeveloperBrøderbund Software
PublisherBrøderbund Software
Reviewed byndial
Wings is the Japanese version of the great "Wings of Fury" from Brøderbund for the Sharp X68000 and PC-98 computers. This version follows the same principal of the original, but this time you fly a Japanese Zero fighter (instead of the US F6F Hellcat) destroying US troops. The original Wings of Fury title was initially released for the Apple II computers and in 1990 ported to the Commodore Amiga, Atari ST, MS DOS, Amstrad CPC and Commodore 64.
This Wings Of Fury alternate version follows the same principal of the original, but this time you're on the Japanese side and fly a Japanese Zero fighter (instead of the US F6F Hellcat). The game is set in the Pacific Theater of WWII and the goal is to defeat the enemies (the US army) by destroying bunkers, turrets and barracks flying over a series of islands and killing all the enemy soldiers either with bombs or with your machine guns. the game is equally difficult to the original and it needs some practice to master the controls as you must dive all the way down in order to shoot the enemy troops and also be careful not to crash on the ground! You must also sink battleships, destroyers, and aircraft carriers. The weapons to complete these objectives are: bombs, rockets, and torpedoes. But be warned! There several incoming enemy US fighters on your way and a lot of ground anti-aircraft cannons pointing at you! You can also fly the screens backwards if you want to fulfill your destructive objectives.

OK, Wings does not have the most impressive graphics we've ever seen (as the Wings Of Fury game on the Amiga) but nevertheless this X68000 exclusive has quite nice visuals with up to 60 colors on screen. The enemy troops and the ground installments, although tiny, are well presented. But the controls are an issue and this corresponds to the difficulty of the game as you need to be a bit precise in controlling the plane, especially when diving to shoot ground troops or releasing torpedoes and bombs. The sound is fine, with sampled airplane noise engine, gunfire and explosions, but strangely enough the awesome soldiers' screams of the Amiga, are missing!
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Hardware information

Sharp X68000

Sharp X68000CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
The Sharp X68000 (default) color palette
16bit RGB 65,536-colors palette (16 to 65,536 on screen)
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