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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
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Super Star Soldier - pcengine
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Game info
n64

Ridge Racer 64

Ridge Racer 64
GenreRacing Sports
DeveloperNINTENDO
PublisherNINTENDO
Released1999
Rating
Graphics:9.0
Sound:9.0
Gameplay:8.0
Overall:9.0
Reviewed byndial
Ridge Racer is a great racing game originally released on the arcades by Namco and later converted to the Sony PSX (two versions) in 1994 and 1996 and to the N64 in 1999.
 
Review
Ridge Racer 64STORY / GAMEPLAY
After its great success on the Playstation Namco's classic Ridge Racer franchise hit Nintendo 64 as Ridge Racer 64, a sort of a PSX semi-port, complete with new tracks and cars, a four-player mode, a brutally fast sensation of speed and an all new gameplay mechanics to boot. It also features its very own set of desert tracks exclusively for the Nintendo 64. The game has 25 cars, many of which are not available at first and must gradually be unlocked. The game brings an innovation with a remarkably well designed new gameplay mechanics that enables players to use full 360 degree power-slides to zip around sharp turns without losing speed. The game also supports a multiplayer mode.

GRAPHICS / SOUND
The N64 Ridge Racer has solid frame-rate and impressive looks, much like the arcade version and it's slightly better than the Playstation. The environments are colorful and detailed and while vehicles are decidedly low in polygon-count they still come off great! The game's sound features some nice soundtracks during racing, the announcer's sampled voice and real car sound effects.
 
Screenshots
  • Ridge Racer 64
  • Ridge Racer 64
  • Ridge Racer 64
  • Ridge Racer 64
  • Ridge Racer 64
  • Ridge Racer 64
  • Ridge Racer 64
  • Ridge Racer 64
 
Gameplay sample
 
Comparable platforms
Nintendo N64
Sony Playstation
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
read more...
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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