Nintendo NES games list! 
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Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 95
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Friday The 13th

Friday The 13th
GenrePlatform Shooter
Reviewed byP.Dial
Friday The 13th is an action platform game with shooter elements based on the horror movies franchise where Jason Voorhees (a maniac killer) is back to life to stalk and kill all campers around Crystal Lake and avenge his death. The NES version has nothing to do with the game developed for the Amstrad CPC, ZX Spectrum and Commodore 64 by Domark in 1986. This one is actually a NES exclusive game.
Friday The 13thSTORY / GAMEPLAY
The game's story takes place during another calm and warm summer at Crystal Lake Camp. This summer the camp hosts many children and you play the role of a counselor! There are six different characters to choose from that sport different abilities and levels of strength, panic and sanity. You may switch to another character whenever is necessary. Your main goal is to protect 15 children as well as your colleagues from Jason Voorhees. His attacks are random though, which means you spend most of your time dashing toward his location and trying to beat the clock, allowing little space for exploration that's necessary to build up your weapons and kill Jason for good. The killer appears in two different places: the area’s trails or inside cabins, killing his victims. On the trails there’s no warning except of a slight change in the game's music tune every time Jason appears. You must hit him several times before he disappears again. When Jason is killing someone inside a cabin, a countdown shows up along with a blinking green spot on the map to mark this particular attack. Once inside a cabin, you have to search each room looking for Jason. But things get even worse there, as Crystal Lake is also overrun by an endless horde of zombies, wolves, and deadly crows (!) If you die, you lose everything you own, unless you give them to another counselor. If all children finally die, you simply lose the game. Fortunately there are several items to collect such as vitamins (to recover a small amount of energy) or items that can be used as weapons or torches etc. Tossing a steady beam at zombies or even at Jason, does massive damage while you can also throw rocks, pitchforks and more. You need to find some keys in different areas of the map to open locked cabins. In terms of gameplay, the NES version differs from Domark's 8bit home computer versions, as this one runs in a pseudo-3D environment and follows a quite different story.

The graphics are colorful and the sprites are well animated (and look quite funny). The backgrounds are nicely depicting forests, cabins and the whole Crystal Lake area. The levels are vast and well detailed and resemble enough the frantic atmosphere of the movie. The sound has a few chip tunes taken from the movie (most of them being brief loops) and a bunch of basic sound effects.
  • Friday The 13th
  • Friday The 13th
  • Friday The 13th
  • Friday The 13th
  • Friday The 13th
  • Friday The 13th
Gameplay sample
Hardware information

Nintendo NES

Nintendo NESCPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites.
SOUND: five mono sound channels and PCM sound (7bit values)
The Nintendo NES (default) color palette
6bit YPbPr 57-color palette (32 on-screen)
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