Pac-Mania is a "hit" from the coin-ops, converted to almost all 8bit and 16bit computers and consoles. It is one of the best Pac Man games ever created. The NES conversion was developed in 1990 and and a year later, its main antagonist's (the Master System) version followed.
STORY / GAMEPLAY Pac Mania brings a different style in Pac Man gaming. The levels and characters are presented in 3D and this time Pac Man can also jump. And believe me this jump can save you from hard situations. But Pac Man must watch out for ghosts that also have jumping abilities. The main goal of the game is to swallow all the dots and complete the level. The funny ghosts now hover in the air instead of...walking. Dots and energy pellets hang in midair. In addition, Pac-Man is granted with a new power: He can jump up and over ghosts! There's also a use a Pac Booster that lets him move at super-speeds. You'll love the new challenging levels - they are available in so many mind-boggling shapes and they'll surely turn you into a certified Pac-Maniac! What a simple, addictive and excellent game to play indeed!
GRAPHICS / SOUND The NES version features pretty nice graphics, great sound FX and music plus quite smooth animation and screen scrolling. All stages are colorful and the developers have used most of the original graphics' elements found on the original (the coin-op). In comparison with its main rival, the Master System version looks better in terms of colors and overall level design but the NES port though runs smoother and a bit faster. Both versions though look and play equally good! The sound is great too, offering plenty of the original tunes along with several PacMan-style SFX!
CPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites. SOUND: five mono sound channels and PCM sound (7bit values)