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8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 88
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128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Robocop 3

Robocop 3
GenreAction Shooter
DeveloperProbe Software
PublisherOcean Software
Reviewed byndial
Robocop 3 is the final game of the Robocop action shooter series based on the movie. It was released in various 8/16bits home computers and consoles such as the ZX Spectrum, Commodore 64, Amstrad GX4000, Commodore Amiga, Atari ST, Sega Master System etc. Note that the gameplay differs between the console and the computer versions. Robocop 3 console version largely followed the style of the very first RoboCop game with its side-scrolling walk and gun action.
You control Robocop and you -once more- set off to fight crime and kill drug dealers. The levels consist of multiple platforms and are heavily swarmed by enemies shooting at you. So, all you have to do is to kill generic criminals and big bosses. Upon completion of a level, you can collect special repair kits that will restore your health levels.
Each "Robo's" body part has a separate damage rating and, when damaged, those parts may end up "malfunctioning" (e.g. you will experience erratic firing if your arm holding the weapon is damaged or difficulties in walking if your legs are wasted!) If you run out of ammo, Robocop will be forced to use his punches. Punches are also the only attacking means in some big boss encounters. Your gun's shooting range is quite limited which might become frustrating at times. Also, most of the stages feature invisible checkpoints and include a tough boss fight.
Note that the NES and Master System versions offer different stages and sometimes different gameplay elements. The NES version has a unique feature, with RoboCop incurring damage in his individual body parts while the Master System version follows the Sega Megadrive/Genesis and Nintendo SNES (!) gameplay style and level design (i.e. it includes the flying sequence with Robo shooting and bombing enemies). To be honest, I prefer the NES version.

The graphics are pretty good with nicely drawn backgrounds and they look slightly better compared to the Master System rival version. Both NES and MS versions offer smoothly animated sprites with the NES version being better as its sprites look like walking around instead of..."hovering" around as with the Master System version.
The sound is one of the game's strongest points featuring some nicely composed in-game tunes and a few great sound FX, like gunfire and explosions.
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Gameplay sample
Comparable platforms
SEGA Master System
Nintendo NES
Hardware information

Nintendo NES

Nintendo NESCPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites.
SOUND: five mono sound channels and PCM sound (7bit values)
The Nintendo NES (default) color palette
6bit YPbPr 57-color palette (32 on-screen)
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