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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
nes

Robocop 2

Robocop 2
GenreAction Shooter
DeveloperOcean Software
PublisherData East
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Robocop 2 is a side-scrolling multi-platform action shooter game, initially released for the arcades in 1990 by Data East. The game follows the basic premise of the famous blockbuster movie and also supports a 2-players mode. The game was later converted to multiple home platforms like the NES, Gameboy, Atari ST, Commodore Amiga, Commodore 64, Amstrad GX4000 and CPC Plus. The NES version is a classic left-to-right game while the other versions offer both side and vertical directions.
 
Review
Robocop 2STORY / GAMEPLAY
Nuke, the newly designed drug hits the streets of Detroit and Robocop must put an end to this. The best way to do it is to raid all the safe-houses and factories that produce and supply the market with Nukes and shoot everyone except of their bosses in charge. Your orders are to arrest those guys alive! Additionally, you must destroy any Nuke found in your way. Robocop is called to navigate through a set of platform environments killing, arresting and collecting drugs. You can arrest gangsters by punching them until they fall down and you can use your almighty 1000-bullets automatic pistol to take down the rest of the villains. You should arrest enough people otherwise the gameplay will change in a first person shooter perspective (!). Apart from the attacking villains or the snipers popping out from windows, Robocop must watch for deadly gaps or water pits which will instantly terminate him. Most of the times, your desperate attempts to safely maneuver "Robo" to the next platform, will eventually crush him down. In the "frustration" section, there are very hard bosses, as well as some ability-testing levels. The overall gameplay is rather tough and Robocop's awkward inertia makes him almost uncontrollable, especially when he lands or performs a jump just before or after a deadly gap. He seems to “slide” a lot and often plummets over the edge of a platform leading to certain death. Smooth and precise movement is required and it takes some time to master the awkward controls that sometimes respond in a very slow manner. OK, though the game is hard to play, it’s also pretty addictive and there are plenty of neat touches to keep you in, plus some loads of secret screens to discover.

GRAPHICS / SOUND
Robocop 2 graphics are good, offering nicely done backgrounds and quite sizeable sprites, while the city landscapes and factory/safe-houses’ interiors are beautifully detailed and colored! The ability testing levels are a nice addition and are played from a different perspective. The sound of the game is cool too, using the original tunes taken from the arcade version (and the movie) along with a few decent sound FX such as gunfire and explosions that complete its "battling" atmosphere.
 
Screenshots
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
 
Hardware information

Nintendo NES

Nintendo NESCPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites.
SOUND: five mono sound channels and PCM sound (7bit values)
read more...
The Nintendo NES (default) color palette
6bit YPbPr 57-color palette (32 on-screen)
 
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