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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Aladdin - snes
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Alien Soldier - Megadrive
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Game info
nes

Air Fortress

Air Fortress
Genre
DeveloperHAL Laboratory
PublisherHAL Laboratory
Released1987
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Air Fortress is a well designed shoot 'em up, that combines two different types of gameplay perspective, either as a classic horizontal-scrolling shoot ‘em up or as a multi-platform shooter. It was praised for its excellent graphics and sound back in 1987, as well as for its intensive and fast action. The game was released exclusively for the Nintendo NES console.
 
Review
Air FortressSTORY / GAMEPLAY
The human beings living on Farmel, a small planet located somewhere in the Cromat Galaxy are developing their own high technology. They created a new type of spaceship called “LightShip”, enabling them to travel to other galaxies. Now they dispatched Space Frontier Exploration Fleets to finally go where no Farmellian has ever gone before. But while scouting the Yubbert Galaxy, the Farmellian fleet came across a group of eight huge air fortresses, inhabited by alien entities that survived by destroying and feeding on defenseless civilizations. Their tremendous firepower is about to destroy your world as well. You are Hal Bailman, on a last hope mission to defeat the Air Fortress and save planet Farmel from imminent destruction. The game offers two different styles of gameplay. The battle against each Fortress will begin on the Air Base, in which Hal is mounted on the LightShip, flying above enemy territory and shooting different projectiles on the incoming, multiple alien formations. This game is a pure horizontal-scrolling shoot 'em up, much like R-type. Hal must also avoid obstacles and other mounted deadly traps otherwise his energy bar will decrease significantly. If he successfully defeats his adversaries on the Air Base, he will be taken through the Air Lock and land on the main body of the Air Fortress. Then, the perspective changes to a multi-platform shoot 'em up , in which Hal will uses his jet packs and his laser guns to take down enemies and finally destroy the Central Reactor of each Air Fortress. Upon completion, the perspective changes again to a horizontal-scrolling shoot 'em up and so on. Along his way (either airborne or on foot) Hal must collect energy bonuses (depicted with E and B) to increase the number of his laser Bombs or restore his Energy levels. The Energy Bombs are limited, thus you are advised to collect as many as possible. What is really frustrating here is that by losing a life you have to start the stage all over again. Air Fortress is a decent game, offering intensive gameplay much like the R-type series but adding more to the genre as the perspective changes in between stages. I think Air Fortress is one of the best shoot 'em up titles for the NES.

GRAPHICS / SOUND
The game’s graphics are good, offering fluid sprite animations and quite smooth screen scrolling. Each level has nicely detailed backgrounds and enemy ships. The sound FX and music are similarly effective, presenting some of the best explosion sound FX we ever found on a NES game and several spot effects for every single laser shot, along with a nice (but rather repetitive) tune during gameplay.
 
Screenshots
  • Air Fortress
  • Air Fortress
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Nintendo NES

Nintendo NESCPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites.
SOUND: five mono sound channels and PCM sound (7bit values)
read more...
The Nintendo NES (default) color palette
6bit YPbPr 57-color palette (32 on-screen)
 
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