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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Batman Return of The Joker

Batman Return of The Joker
GenrePlatform Shooter
Reviewed byndial
Batman: Return of the Joker (aka Dynamite Batman in Japan), is a 1991 multi-platform action shooter developed for the Nintendo NES, Game Boy, Sega Megadrive/Genesis. The game is the follow-up to Sunsoft's first Batman game on the Nintendo Entertainment System.
Batman Return of The JokerSTORY / GAMEPLAY
Unlike the first Batman release for the NES, which was based on Tim Burton’s 1989 Batman film ,the Return of the Joker is entirely self-contained and based more on the modern Batman comic book iteration. The story begins with the Joker escaping from Arkham Asylum and, along with his henchmen, he tries to drive Gotham City into chaos. Batman will have to use his powers through snowy stages, jump from one train wagon to the other, ride blimps, avoid or jump over traps and also fly, in several side-scrolling levels. He also has to defeat all five levels big bosses, to secure Gotham’s safety. Batman has five weapons at his disposal, all with different powers and magnitudes. Upon starting the game, Batman is armed with a gadget belt that allows him to collect various types of gadgets throughout the stages, in order to shoot different types of batarangs and projectiles. Batman is chased by a whole bunch of bullets and bad guys all over the place that is almost impossible to make it out alive. Fortunately, there is an infinite number of “continues”. The big boss at the end of each stage is accompanied by incoming foes, which makes the battle too harsh! The game’s controls are quite stiff. Batman moves like a “stiff” android on the platforms (much like Robocop) and timing your leaps and avoiding the enemy shots is sometimes extremely difficult, due to the slow response of your input commands. Problematic controls aside, Batman: Return of The Joker is a wonderful game to play.

I was pretty much amazed by its visuals and sound. The action is pretty intense and the graphics are solid offering nicely designed sprites and beautifully animated (especially Batman himself). The backdrops are good too, featuring a few levels of parallax scrolling, while each stage’s details are nicely drawn (and sometimes animated). The sprites are large and your super hero has his own cool style as he uses his weapons and gadgets in beautiful animations. Regarding the game’s sound, it offers a few nicely composed tunes along with several “catchy”, “action game” sound FX such as explosions, gunfire and more!
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
  • Batman Return of The Joker
Intro/Menu music:  In-game music sample:
Gameplay sample
Hardware information

Nintendo NES

Nintendo NESCPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites.
SOUND: five mono sound channels and PCM sound (7bit values)
The Nintendo NES (default) color palette
6bit YPbPr 57-color palette (32 on-screen)
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