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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Flashback - Archimedes
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Turrican II - PC
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Jim Power - snes
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Blazing Lazers - pcengine
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Super Star Soldier - pcengine
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Game info

Captain Quazar

Captain Quazar
GenreShoot em Up
Developer3DO Company
Reviewed byP.Dial
Captain Quazar is an isometric perspective action shoot 'em up (run-n-gun) game developed in 1996 by 3DO Company for the 3DO video games console and ported a year later for Windows.
Captain QuazarSTORY / GAMEPLAY
You are Captain Quazar, a law enforcement redneck and your country's government assigns you to stop the plans of an alien terrorists team. The aliens threaten to launch heavy missiles and destroy the world so you must run through the game's levels and destroy everything in your path, save all the prisoners and finally stop their plans once and for all. You have a large variety of weapons at your disposal with which you can kill all enemy forces, demolish any building that stands in your way and disarm the deadly missiles. In terms of gameplay, Captain Quazar is a quite fun and pretty easy game. All you have to do is run and gun everything that moves. That simple! But you must remember that, in order to survive, you need to find ammunition and energy pills. These power-ups can be found by smashing crates or blowing up fuel barrels.

This game looks and plays great! The visuals feature some nicely done -and funny- sprites and vivid colors. The hero moves fast (as the enemies do as well) and the action is crazy! There are no slowdowns here and the isometric areas work like charm. Apart from the colorful, cartoonish visuals, Captain Quazar also offers a variety of great, sampled sound effects plus a "frenetic" soundtrack that reminds me of the American South.
  • Captain Quazar
  • Captain Quazar
  • Captain Quazar
  • Captain Quazar
  • Captain Quazar
  • Captain Quazar
Gameplay sample
Hardware information


3DOCPU: 32-bit 12.5 MHz RISC CPU ARM60
MEMORY: 2 MB of main RAM
GRAPHICS: 1MB VRAM, Resolution 640x480, 320x240 60 Hz for NTSC version, and 768x576, 384x288 50 Hz for PAL version with either 16 bit color (from 24 bits) or 24 bit, Two accelerated video co-processors capable of producing 9-16 million pixels per second (36-64 megapix/s interpolated), distorted, scaled, rotated and texture mapped.
SOUND: 16-bit stereo, 44.1 kHz sound sampling rate, Custom 20-bit Digital signal processor (DSP)
The 3DO (default) color palette
24bit RGB 16,7 million-color palette (16,7M on screen)
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