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Game info |
| | Golden Axe | | Genre | Hack n Slash | Developer | SEGA | Publisher | Renovation Game | Released | 1989 | Rating
| Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Golden Axe was initially developed for the coin op machines (the arcades) and in 1989 Sega released it on the Megadrive, followed a year later on all major gaming and home-micro systems including NEC PC-Engine |
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Review |
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STORY / GAMEPLAY You travel through the fictional world of Yuria, to find Death Adder. Death Adder is a warrior who kidnapped the King and the Princess of the land and found the great Golden Axe. He threatens to kill everyone if they don't accept him as a ruler. You can fight through Yuria, facing multiple enemies by choosing one of the three available characters: Gilius the Thunderhead, is a dwarf who lost his brother by Adder's soldiers and he wields a battle axe. Ax Battler is a Barbarian with a strong two-handed sword seeking to avenge his mother's assassination. Tyris Flare is a beautiful but cruel amazon, who can slash everyone in her path with her long-sword. Her parents were killed by Adder's soldiers as well. Apart from each characters main weapons, you can use magic by gathering energy bags from other dwarfs that show up in the game after completing a level and resting on a campfire. The game is absolutely gorgeous, entertaining and fun, especially when played in 2-players mode. You slash and blast foes around, you avoid traps or even ride dragons that spit fire and crash your enemies with their tails. Death Adder's army varies from simple warriors to armed skeletons and other "nice" creatures. Golden Axe is pure fun and looks fantastic even today! GRAPHICS / SOUND Technically the PC-Engine / Turbografx-16 version could have been a lot better! Well, it has more than ample power to produce a copy of this game that looks even better than the Sega Mega Drive / Genesis (OK not always!) Although this version features smooth scrolling, lots of colors and nice scrolling, generally speaking, it seems like a Master System's version rather than a true PC-Engine game! As far as the sound, the CD music tracks are cool and this was necessary to make up for the game's bad (very bad) sound effects! | |
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Screenshots |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| PC-Engine / TurboGrafx-16 / TurboDuoCPU: HuC6280 8bit at 3.6MHz MEMORY: 8KB RAM GRAPHICS: Dual 16-bit GPUs (HuC6260 Video Color Encoder, HuC6270A Video Display Controller), 64KB VRAM, 482 colors at once out of 512, 64 hardware sprites, Supports: 256 x 256 to 320x256 flicker free interlaced screen resolution. A 512x256 mode is possible through fiddling with registers, but not SOUND: Capable of generating clear digitized sounds and harmonized music. Use of "Turbo Booster" add-on, could generate stereo sound.
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| 9-bit RGB 512-color palette (482 on-screen) | |
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