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Game info |
| | Super Star Soldier | | Genre | Shoot em Up | Developer | Kaneko, Hudson Soft | Publisher | Hudson Soft | Released | 1990 | Rating
| Graphics: | 9.0 | Sound: | 9.0 | Gameplay: | 9.0 | Overall: | 9.0 |
| Reviewed by | ndial | Super Star Soldier is a shoot 'em up, the sequel to the great Star Soldier.
This game actually shows the gaming power of the NEC's PC Engine / TurboGrafx console! |
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Review |
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STORY / GAMEPLAY Super Star Soldier is among the best vertical shoot 'em up games ever developed for the PC Engine / TurboGrafx-16 gaming console. The story takes place somewhere in the far future, where you are (once more) the last hope for planet Earth that's been attacked by an alien species. The game follows the well performed shooter formula we saw in Star Soldier and Gunhead, with amn additional selection of weapon upgrades and a variety of aerial and land spaces to fly over. The spaceship's smart bombs are achieved by collecting flashing power-up orbs and these also give you an extra bonus: the ability to continue from the point of death, for each orb you collect. Once you run out of orbs, you are set back to a starting point, earlier in the level. Super Star Soldier is an absolutely stunning game, although its also too difficult to play. But hey, most of the games of this genre are not a walk in the park anyway! GRAPHICS / SOUND The game's graphics are plain beautiful featuring super fast action, colorful and detailed backgrounds and awesome sprites swarming your screen with flawless animation. Apart from the great visuals, Super Star Soldier also offers superb sound, with some strong in-game music tunes and stereophonic sound effects! | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| PC-Engine / TurboGrafx-16 / TurboDuoCPU: HuC6280 8bit at 3.6MHz MEMORY: 8KB RAM GRAPHICS: Dual 16-bit GPUs (HuC6260 Video Color Encoder, HuC6270A Video Display Controller), 64KB VRAM, 482 colors at once out of 512, 64 hardware sprites, Supports: 256 x 256 to 320x256 flicker free interlaced screen resolution. A 512x256 mode is possible through fiddling with registers, but not SOUND: Capable of generating clear digitized sounds and harmonized music. Use of "Turbo Booster" add-on, could generate stereo sound.
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| 9-bit RGB 512-color palette (482 on-screen) | |
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