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Game info

ISS Pro Evolution

ISS Pro Evolution
GenreFootball / Soccer
Reviewed byP.Dial
ISS Pro Evolution is the Playstation version of the Nintendo 64's ISS 2000. The game was developed and published by Konami in 2000 and brought innovations to the genre.
Since it's a soccer game, there's no story here. International Superstar Soccer 2000 is one of the best soccer games ever released for the Playstation, with realistic gameplay in a 3D environment. The game was the first to feature play-by-play commentary. The gameplay is smooth and fast and there are weather changes. Experience the new Career Mode - bring youngsters through the ranks to create individual star players. On this game you cannot change your team players, so they change automatically, but still the game is quite playable. The ball moves more freely compared to the previous ISS titles and also rebounds on players, for more realism. ISS is a classic and stylish soccer game for the PSOne and N64 libraries.

The 3D visuals look great and the stadiums are exceptionally detailed. The players move smoothly on the pitch with no framerate issues. The sound is also great, although a bit repetitive, but it's exactly what's needed for a soccer game (the fans' voices change depending on whether you play home or away). The actual difference of the Playstation to the Nintendo 64 version is that the Sony has slightly lower number of polygons. ISS 2000 is one of the best soccer games for the Playstation consoles.
  • ISS Pro Evolution
  • ISS Pro Evolution
  • ISS Pro Evolution
  • ISS Pro Evolution
  • ISS Pro Evolution
  • ISS Pro Evolution
Comparable platforms
Nintendo N64
Sony Playstation
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
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