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Game info |
|  | Driver |  | Genre | Racing | Developer | GT Interactive | Publisher | Reflections Interactive | Released | 1998 | Rating
 | Graphics: | 9.0 | Sound: | 9.0 | Gameplay: | 8.0 | Overall: | 9.0 |
| Reviewed by | P.Dial | Driver is a unique game and can be considered as a "predecessor" of the Grand Theft Auto "going 3D" series. It is an action racing game created by GT Interactive and published by Reflections for the Playstation console in 1999 |
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Review |
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 STORY / GAMEPLAY You are Tanner, an outlaw guy with great driving skills and a member of a crime syndicate. You are called to eliminate all of your foes, steal and drive cars back to your bosses, avoid police APBs and kill bad guys. The story takes place in 4 different cities: Miami, San Franscisco, Los Angeles and New York. You can drive each car to its limits by performing dangerous maneuvers, jumps, stunts and more. Apart from the foes you encounter, you must also be alerted for the incoming traffic in each city so as not to become a car accident victim. Overall, the gameplay can be tough to frustrating since you have to perform difficult moves with your car, but the game will give you the opportunity to learn step-by-step all the abilities you can take advantage of. GRAPHICS / SOUND The game features fantastic graphics! It's like an early Grand Theft Auto III! The cities look so good (considering the hardware's capabilities) and the car damage is absolutely stunning for its time. The daylight and the weather change along the way giving the impression of real-time conditions. The sound effects and the music are plain awesome with car engines, explosions, gunshots and crashes that sound as if taken from a 70s movie! Driver is a great game for those who love action racing games! | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| Playstation (PSOne) CPU: MIPS R3000A-family R3051 @ 33.8688 MHz MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling) SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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 | 24bit RGB 16,7 million-color palette (all on screen) | |
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Comments |
|  | comment on 2010-06-01 20:11:31 | Wonderboy | Join Date: 2009-09-12 | Awesome game! Liked it a lot! Pretty detailed graphics and smooth animation of the cars. Greta action! | |
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