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Game info |
|  | Forsaken |  | Genre | First Person Shooter | Developer | Probe Software | Publisher | Acclaim Entertainment | Released | 1998 | Rating
 | Graphics: | 8.0 | Sound: | 9.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | P.Dial | Forsaken is a first person Sci-Fi shooter developed by Probe and published by Acclaim for the Playstation, N64 and PC in 1998. |
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Review |
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 STORY / GAMEPLAY A huge explosion has turned Earth almost like a deserted place. The few survivors were brave enough to search for Earth's last remaining gold but they had to fight the aliens wandering around with their ships and tanks. You are one of those survivors who must find the gold and kill everything that blocks your way. The Aliens have great powers so you must always gather power ups, energy and ammunition. Gameplay is a bit tricky at the beginning while you'll have to manage and fly your hover-style ship, around the levels. You can move in all directions available and it looks as you are diving and swimming inside an ocean. This game reminds me of the great PC game Descent, in most perspectives.
GRAPHICS / SOUND The PSX version, though it does not have the polygon smoothing technique of the N64 and the PC, features great graphics with flawless animation, vivid colors and greatly designed enemies and environments. As in all versions, the explosion and lighting effects are remarkable for its time! The sound plays in Dolby, with music scores and sound effects that really add a lot to the atmosphere. Overall, Forsaken is a very good game for the Playstation library. | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| Playstation (PSOne) CPU: MIPS R3000A-family R3051 @ 33.8688 MHz MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling) SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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 | 24bit RGB 16,7 million-color palette (all on screen) | |
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Comments |
|  | comment on 2010-06-11 18:31:35 | Wonderboy | Join Date: 2009-09-12 | Awesome game! Had it on my PC and seen it also on a N64! Very impressive! | |
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