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Game info |
| | Klonoa: Door To Phantomile | | Genre | Action Platform | Developer | Namco | Publisher | SCEI | Released | 1997 | Rating
| Graphics: | 9.0 | Sound: | 9.0 | Gameplay: | 9.0 | Overall: | 9.0 |
| Reviewed by | P.Dial | Klonoa: Door To Phantomile is an action platform game developed in 1997 by Namco and published by SCEI, exclusively for the Playstation. It is one of the best looking platform games ever created for the Sony's 32bit gaming console. |
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Review |
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STORY / GAMEPLAY Some people believe that dreams come true and the same seems to happen on our story, as dreams have vanished from the Kingdom of the Moon. All dreams come to life after our hero Klonoa wakes up in terror seeing that a mysterious huge airship crashes and spreads a shadow all over the country. Klonoa and his fellow Huepows must investigate what went wrong. On his way he must confront many enemies, avoid dangerous gaps, jump on higher platforms, kill big bosses and so on. Quite "heavy" quest I guess so it is imperative for Klonoa to always hit a bubble clock and use it as a checkpoint. The gameplay offers great fun as you travel across Klonoa's 12 colorful levels. You can hit the enemies with your laser-like weapon (a rod style) or even capture them and use them as a "push" to climb into higher platforms. Apart from technically awesome, Klonoa is a very addictive game and, in my opinion, it surely is one of the best platform games ever created for the Playstation console.
GRAPHICS / SOUND This game pushes Playstation's hardware to its limits. The visuals are simply awesome with thousands of colors, smooth animation, multi-camera views with automatic zoom-ins and zoom-outs, great looking and vivid characters, great environments and background effects (including weather). This game will surely stun you. As for its sound, the game has an awesome background music and a wide variety of sound effects (some of them have echo). Klonoa can be described with two phrases: Pure fun! Great presentation! | |
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Screenshots |
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Hardware information |
| Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling) SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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| 24bit RGB 16,7 million-color palette (all on screen) | |
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