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Game info


GenreAction Adventure
DeveloperSony Computer Entertainment
PublisherSony Computer Entertainment
Reviewed byP.Dial
Medievil is a 3D action adventure game, developed and published by SCEE exclusively for the Playstation in 1998.
In a world that peace prevails, the demonic wizard Zarok returns from the underworld along with his zombie armies to bring darkness and disaster. Sir Daniel Fortesque, a mighty knight that died centuries ago during a battle, returns from the realm of the dead to prevent Zarok from causing havoc to the world. Sir Fortesque is back in action brandishing his sword and shield against the numerous undead creatures Zarok spawns to rule the world. Apart from slaying the undead and send them back to Hell, Daniel must also solve puzzles and finally find Zarok and defeat him. Only then his soul will find eternal peace and he can rest forever. The gameplay is sometimes difficult since you need to wander around and check everything so as not to leave a puzzle unsolved (or a token uncollected). The camera zooms in and out or left and right automatically and quite often and this gets frustrating sometimes, but the game is fun and well made. Your main weapons against the undead are a sword and a shield, a number of daggers and if you stay unarmed and unprotected you will use your own...arm (!) either as a sword or as a throwable. The latter feature is quite funny!

Medievil's graphics are great, though a bit dark, and the sprites are creepy and funny at the same time (especially the zombies) but the strongest feature of this game is its sound. The music scores are atmospheric and spooky, accompanied by a variety of sound effects that fit well to the game's medieval style. Overall, Medievil is undoubtedly one of the best games ever created for the PlayStation console.
  • Medievil
  • Medievil
  • Medievil
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Gameplay sample
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
comment on 2010-06-11 19:34:22
WonderboyJoin Date: 2009-09-12
A classic!!! Spent too much time on it! Never did it to the end though! Great game indeed! Good choice PDial!
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