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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Slam Tilt - AmigaAGA
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
snes

Super Turrican

Super Turrican
GenreRun n Gun
DeveloperFactor 5
PublisherSeika
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Super Turrican is the first SNES installment in the popular Turrican series and takes the action and graphics to another level, due to the console's power. The game was developed by Factor 5 / Seika in 1993.
 
Review
Super TurricanSTORY / GAMEPLAY
This is Turrican's debut on the SNES console. You control a super-soldier named Bren McGuire (the same armored hero of the previous Turrican games). Bren is ordered once again to destroy the army of an alien force called "The Machine" who unleashed attacks against the world with just a single cause: Rule! Bren is an armored soldier, a specially trained commando who can accurately shoot and blast foes, jump over numerous obstacles and take out big bosses of any kind and strengths. Bren's main weapon is a devastating laser gun that can be upgraded through orbs found by smashing (or shooting) several bonus boxes and flying objects. Through these upgrade orbs, his gun can be changed into a flame thrower, a bouncing projectiles gun, a "Multiple" that spreads its bullets diagonally, plus more. His armored suit can take many hits until the energy bar drops and lead Bren to his death, but the energy can be refilled by collecting the relevant orbs. This particular suit features a special freezing beam that can help Bren kill enemies that surround him. Our soldier also carries limited blasts that can hit and kill every living being in all 8 directions. Turrican's enemies vary from small wandering aliens to flying objects (and beings) and super huge, tough bosses that aim to make Bren's mission miserable and terminate his plans. But the time limit seems the worst enemy. Yes, each level is timed and you must act and fight quickly until you get to the next level.

GRAPHICS / SOUND
The graphics are awesome. The SNES has better graphics than any other version (though the Megadrive/Genesis version -the Mega Turrican- sports great quality). The SNES version features huge sprites and colorful backgrounds combined with smooth animation. The sound is solid with stereo sound FX and some music scores that remind us of the original. This version was developed in 1993, three years after the Amiga and it is technically more advanced since it uses the SNES' Mode 7 graphics technique. The whole package makes the series look better than ever. But besides its technical superiority Super Turrican lacks the Amiga's great intro theme music.
 
Screenshots
  • Super Turrican
  • Super Turrican
  • Super Turrican
  • Super Turrican
  • Super Turrican
  • Super Turrican
  • Super Turrican
  • Super Turrican
  • Super Turrican
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
SEGA Megadrive
Nintendo Super NES
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
read more...
The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
Comments
comment on 2009-10-14 07:15:17
Atarian75Join Date: 2009-08-30
yes it is a good port to the original OCS Amiga Version.
 
comment on 2009-10-15 07:08:33
FreddyJoin Date: 2009-09-07
I prefer the SNES version than the Genesis (Megadrive). But still the Amiga version was the best I believe.
 
 
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