Nintendo Super NES games list! 
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Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 86
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Street Fighter II Turbo: Hyper

Street Fighter II Turbo: Hyper
Reviewed byndial
Street Fighter II Turbo: Hyper Fighting is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Note that, Champion Edition is an updated version of original Street Fighter II, with some minor graphical changes and color improvements, particularly on the backgrounds, and now allowing both players in two-player matches to select the same character (distinguished by alternate costume colors) and to choose the four previously computer-only boss four Shadaloo Bosses (Balrog, Vega, Sagat, and M. Bison). Champion Edition was launched for the arcades, and then to PC-Engine, X68000, Sega Master System etc, while the "Special Champion Edition" released only for the Megadrive. Note that Champion Edition is comparable to the Hyper Fighting for the SNES, which has the same enhancements but also adds ten selectable game speeds and new moves for many characters.
Street Fighter II Turbo: HyperSTORY / GAMEPLAY
As in every fighting game out there, in Street Fighter 2 you have to fight your opponents in a one-on-one close-quarter martial arts combat. The objective in each round is to deplete the opponent's vitality before the time runs out. You either win or lose, depending on the way you play this game and how good you are in controlling the character (and his or her powers) you choose. In case both fighters simultaneously knock each other out, then you have a "double KO" and in case the time runs out with both fighters having equal vitality left, then you call it a "draw". When a "draw" occurs, you'll have to fight some additional rounds until one of the two fighters is down for good. It gives you the option (as opposed to its predecessor) to select a fighter among multiple characters from different countries and different distinct fighting styles and special moves. This version has a secret code allowing both players to control the same character in a match, which is not possible in the original arcade version.
Changes from Champion Edition:
Increased game speed (as a result, the inputs for special moves and combos require more precise timing, leading to a smaller margin of error), New special moves (with the exception of Guile and the four Grand Masters, each returning character was given at least one additional special move), New character color palettes (every character has a new alternate color palette instead of the ones they used in Champion Edition).As with all Street Fighter II series, this version is credited for initiating the fighting games' "craze" that "hit" the video games market during the 90s!

The SNES version has the advantage of its pretty stronger hardware compared to the Megadrive, so it's no wonder this is a faithful port from the arcade, but with a skin character tone darker than the original palette, but brighter than in his Champion Edition palette. All the background details of the original are found here, while sprites are huge and move fast and smooth on screen, with flawless animation. Additionally, the sound features most of the original digitized sound effects and the great in-game coin-op tunes!
  • Street Fighter II Turbo: Hyper
  • Street Fighter II Turbo: Hyper
  • Street Fighter II Turbo: Hyper
  • Street Fighter II Turbo: Hyper
  • Street Fighter II Turbo: Hyper
  • Street Fighter II Turbo: Hyper
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
NEC PC-Engine
SEGA Megadrive
Nintendo Super NES
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
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