Street Fighter II Turbo: Hyper Fighting is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Note that, Champion Edition is an updated version of original Street Fighter II, with some minor graphical changes and color improvements, particularly on the backgrounds, and now allowing both players in two-player matches to select the same character (distinguished by alternate costume colors) and to choose the four previously computer-only boss four Shadaloo Bosses (Balrog, Vega, Sagat, and M. Bison). Champion Edition was launched for the arcades, and then to PC-Engine, X68000, Sega Master System etc, while the "Special Champion Edition" released only for the Megadrive. Note that Champion Edition is comparable to the Hyper Fighting for the SNES, which has the same enhancements but also adds ten selectable game speeds and new moves for many characters.
Review
STORY / GAMEPLAY As in every fighting game out there, in Street Fighter 2 you have to fight your opponents in a one-on-one close-quarter martial arts combat. The objective in each round is to deplete the opponent's vitality before the time runs out. You either win or lose, depending on the way you play this game and how good you are in controlling the character (and his or her powers) you choose. In case both fighters simultaneously knock each other out, then you have a "double KO" and in case the time runs out with both fighters having equal vitality left, then you call it a "draw". When a "draw" occurs, you'll have to fight some additional rounds until one of the two fighters is down for good. It gives you the option (as opposed to its predecessor) to select a fighter among multiple characters from different countries and different distinct fighting styles and special moves. This version has a secret code allowing both players to control the same character in a match, which is not possible in the original arcade version. Changes from Champion Edition: Increased game speed (as a result, the inputs for special moves and combos require more precise timing, leading to a smaller margin of error), New special moves (with the exception of Guile and the four Grand Masters, each returning character was given at least one additional special move), New character color palettes (every character has a new alternate color palette instead of the ones they used in Champion Edition).As with all Street Fighter II series, this version is credited for initiating the fighting games' "craze" that "hit" the video games market during the 90s!
GRAPHICS / SOUND The SNES version has the advantage of its pretty stronger hardware compared to the Megadrive, so it's no wonder this is a faithful port from the arcade, but with a skin character tone darker than the original palette, but brighter than in his Champion Edition palette. All the background details of the original are found here, while sprites are huge and move fast and smooth on screen, with flawless animation. Additionally, the sound features most of the original digitized sound effects and the great in-game coin-op tunes!