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8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Batman Returns

Batman Returns
GenreAction Adventure
DeveloperMalibu Interactive
Reviewed byPDial
Batman Returns is an action, side-scrolling beat 'em up video game developed for a variety of gaming systems between 1992 and 1993. The game's story is based on the successful Batman Returns blockbuster 1192 film. The SNES version was released in 1993 by Konami / Malibu Interactive.
Batman ReturnsSTORY / GAMEPLAY
Batman (aka Bruce Wayne), the caped crusader and superhero is once more called to fight against evil and save Gotham City. Batman already defeated the Joker, a disfigured lunatic who threatened to demolish Gotham City, by putting a definite "end" to his plans. Gotham City enjoyed peace and prosperity, but not for too long. It's already Christmas in the city and there's a new "boy" in town called "The Penguin". This "evil Christmas gift" is a short, fat and disgusting persona and also a very dangerous and mean villain. The Penguin manages to gather numerous gangs of thugs to take over Gotham. He can also communicate with...penguins!(now that's funny!) His main purpose is -as Joker's was- to bring chaos in Gotham City during Christmas(!) and become the ultimate ruler! Along with that fat guy, Batman has to also confront another "badass" superhero; a female, very agile, charming and powerful lady called Catwoman who has the powers, the spirit and the senses of a cat (her name says it all I guess). So, this time, the threat is doubled and the battle will be more fierce than ever! This installment to the Batman series is a side scrolling action game, mainly based on the beat 'em up formula. It actually reminds me of Double Dragon and Final Fight, but the action here is faster than Double Dragon's and more intense than Final Fight's. Batman uses his physical strength to grab, punch and kick the attacking foes that vary from simple "macho" wannabes to disguised motorbikers and some huge, really huge, rednecks, all dressed funny (like clowns, . The enemies attack either by punching, kicking or stabbing the "Bats" or by shooting with any weapon they may carry. Overall, the gameplay's difficulty rises gradually so you'll have the opportunity to master Batman's moves and go further!

The game's visuals on the SNES are impressive and colorful. The animation is very smooth with no slowdowns at all and the sprites look as if they were taken from a Batman comic book. In general, the game looks pretty much like Final Fight (at least the styling) and Gotham City during Christmas Time looks so beautiful! Along with its great visuals, Batman Returns also offers great sound with an intense in-game music score and a variety of nice sampled sound effects. As a whole, Batman Returns is among the most good looking and most intense beat 'em up games ever released for the SNES.
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Gameplay sample
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
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