Donkey Kong Country is an arcade platform game developed for the SNES and the Gameboy in 1994, by Rare.
STORY / GAMEPLAY King K. Rool and his followers called Kremlings have stolen Donkey Kong's banana hoard and now it's up to Donkey Kong and his little buddy Diddy Kong (a tiny cute monkey) to get it back. With the help from Cranky Kong, Candy Kong and Funky Kong, the two heroes will have to explore every inch of the tropic island, from the tree tops of the Kongo Jungle to the icy cliffs of Gorilla Glacier. Donkey, as a gorilla, is much stronger while Diddy is more agile. Both friends can lift and throw barrels, gain bonuses, swim into the sea and jump on enemy heads, as they travel through a variety of awesome land and marine tropical areas. Donkey Kong is truly a fantastic arcade action platform that showcases the SNES' prowess in graphics and animation! Actually, Nintendo's main goal in 1994 was to show what the Super NES could still do in terms of graphics and audio capabilities, compared to more expensive and more powerful machines that were launched into the market from Sega, Sony, and other companies.
GRAPHICS / SOUND This game was developed to be the "Sonic-killer", competing directly with Sega's little hedgehog and showcasing the SNES' raw power. With 256 colors on screen, solid backgrounds, smooth and fast animation, pre-rendered sprites, great special effects (like rainfall and underwater environments), really fun music scores and multiple sampled sound FX, this game is surely a trademark for the Nintendo's 16-bit games console; it's a masterpiece for the platform games genre that no gamer should miss playing!
In-game music sample:
Super Nintendo (SNES)
CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors) SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo