|released in 1990|
|CPU: 8bit Zilog Z80 at 3.58 MHz|
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
MEDIA/STORAGE: Cartridge rom - 128, 256 and 512 KB (only three games supported 512k: NINJA GAIDEN 3, PIT FIGHTER, and JIMMY CONNORS TENNIS), up to 2 MB is possible with bank-switching logic.
|The Sega's 8bit handheld was primarily competed with Nintendo's Game Boy, the Atari Lynx and NEC's TurboExpress. With around 11 million units sold, the Game Gear was on a solid second place, but very much behind the Game Boy. It was actually a portable version of the famous Master System (SMS) console but allowed for a larger color palette (4096) and also it could also produce stereo sound (through headphones).<|
Technically the system was far superior to the Game Boy console having almost every port from its ... parent Master System. But, despite its higher specs, the backlit colored screen and ergonomic design, the Game Gear managed just a moderate share of the market, in contrast to Nintendo's little handheld.
|12bit RGB 4096-colours palette (32 on screen)|
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