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|released in 1989|
|CPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz|
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
MEDIA/STORAGE: Cartridge rom - 128, 256 and 512 KB (only three games supported 512k: NINJA GAIDEN 3, PIT FIGHTER, and JIMMY CONNORS TENNIS), up to 2 MB is possible with bank-switching logic.
|Atari's Lynx was the world's first handheld color video game console release on 1987 and offered true multi-player competition, built-in fast pseudo-3D and distortion graphic effects, reversible controls, ability of drawing filled polygons with limited CPU intervention and fast arcade gaming action. It was originally conceived by Epyx in 1987 called the "Handy" at that time. Two creators of the system, Dave Needle and R.J. Mical, were also members of the Amiga design team. Atari bought the rights to the Lynx and to Epyx's library of titles, and the rest is history. Epyx no longer has any connection with Atari or the Lynx.|
On 1990 Atari release the so-called Lynx II which had limited diffs than its predecessor (i.e. stereo sound, better LCD panel's backlighting etc) in order to compete with Nintendo's and Sega new handheld consoles. Lynx's main competitors were Sega's Game Gear (1991), Nintendo's Gameboy (the last being monochrome but later released with color display). Unfortunately Lynx could not compete with the software library of the Game Gear and Gameboy, ALTHOUGH its superior hardware for technicaly way better games (note that Game Gear was a pure 8bit platform of similar architecture with the old 8bit Master System).
|12bit RGB 4096-colours palette (16 on screen)|
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