CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus) MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth. GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz MEDIA/STORAGE: ROM storage memory via game cartridge
The successor to the Super NES (SNES), the Nintendo 64 was Nintendo's entry in the 32/64 bit war. Although it is regarded by many as one of the greatest game systems ever released, lack of major third party support and delays caused it to fall behind Sony's Playstation in sales. Mostly known as N64, took its name by its 64bit processor. next generation by releasing the 64bit processor based Nintendo 64 (or N64)! The console debuted in Japan on June 23, 1996, North America in September 29, 1996, and in Europe and Australia on March 1, 1997. Like previous consoles (NES, SNES) the N64 used a cartridge system as opposed to that of its main competitors; the Sony PlayStation and Sega Saturn, which used CDs but a bit inferior graphics capabilities. This decision to use a cartridge system severely hampered the system's ability to compete with the Sony PlayStation, resulting in a severe loss of market share. The solution to the latter was the release of the Nintendo 64 Disk Drive (N64DD) which was an add-on to the N64 console designed to keep third party developers from making games for a CD based system. It allowed the reading of magnetic disks that were larger in capacity to cartridges and allowed for saving data in them. There were also expansion packs for the console, like the pack for expanding the system memory from 4 megabytes to 8 (used in i.e. the awesome Perfect Dark & Donkey Kong 64 titles). Overall a great console, that marked a history in video games as it was the console showed gamers how 2D play styles could be adapted into a 3D world! Note that its successor was the outstanding Nintendo GameCube...
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)