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Best on 8bit micro!
International Karate + - Commodore64
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Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
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Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
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Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
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Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Commodore64

Cauldron

Cauldron
GenreAction Adventure
DeveloperPalace Software
PublisherPalace Software
Released1985
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Fly across the landscape on your broomstick, to find the way to defeat the evil Pumpkin! Cauldron is among the best action adventure games for the 8bit home computers, developed by Palace Software in 1985 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers.
 
Review
CauldronSTORY / GAMEPLAY
The hero is an ugly, old witch as she flies above the landscapes on her broomstick and explores caverns in order to collect the six main ingredients of a very powerful spell, in order to defeat the evil Pumpkin. To do that, you must first find 6 colored keys to the six doors, behind which lies each of the ingredients you require. Apart from the levels where you fly on your magical broomstick, there are ground segments that require you to run and jump inside caverns. There are numerous enemies that tend to be particularly tough to confront. The forests are swarmed by bloodthirsty bats, seagulls attack over the seas, ghosts infest the graveyards and the mountains are home to almost everything from balls of molten lava (launched from active volcanoes), strange objects like a set of teeth thrown from some sort of plants, to even pumpkins. The witch has a limited number lives and the game is really tough, believe me! Each life has a limited amount of magic energy. Use this energy to fire blasts towards enemies to kill them. If the enemy touches the witch, even more magic power is lost from this collision. Inside the cavers you may find ingredients for her own spells (she's a witch after all!). Once collected, the ingredients must be returned to the cottage where she starts and once she mixes her potion, she is ready to defeat the evil Pumpkin. Note that there are two sequels to Cauldron: the 1986 Cauldron 2: The Pumpkin Strikes Back and the 1993 Super Cauldron (available only on the Atari ST, Amiga, MS-DOS and Amstrad CPC). Overall, Cauldron is beautiful, a classic 8bit game and still remains among the toughest games in history.

GRAPHICS / SOUND
The C64 version is the best of the 8bit with really cool looking graphics, bright colors and smoother sprite animation compared to the CPC and ZX versions. As in all 8bit versions, although the backgrounds look a bit empty (especially on the underground section), still they are nice to watch as there are a few nice animated scenes (like volcano smokes, doors opening etc). Note that the CPC and ZX versions run on flip-screen (in contrast to the Commodore version that runs with smooth scrolling). Soundwise, the C64 Cauldron version is comparably the best among the 8bit home computers, with a good introductory tune and a few catchy sound effects during gameplay.
 
Screenshots
  • Cauldron
  • Cauldron
  • Cauldron
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  • Cauldron
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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