Your quest is simple: get rid of a demon and save the world! Wrath of The Demon is a great action adventure game and technically one of the most accomplished and polished action adventure games written for the Amiga and Atari ST! The game is made up of a series of scenes each of which contains some sort of task to be completed and, while they are not outstandingly original, they are sufficiently varied to prevent any boredom setting in. The game was also released for the MS-DOS based computers and the 8bit Commodore 64.
Early in 90s' the quality of 8bit Commodore games had increased dramatically. A lot of talented programmers constantly found new ways to push the good old C64 further to its limits. This resulted in better graphics and music in the games, but not necessarily better gameplay. The most important factor in the gameplay quality is the design and innovation, not the technical abilities. Wrath of the Demon is one of these attempts, initially written for the Amiga and Atari ST, and then on the Commodore 64/128 (and MS-DOS). The Demon calls all his evil powers and hordes of strong creatures. Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, destroy him, bring the Princess back and put an end to Anthrax's plans. Your quest it to get rid of a demon and save the world! The Demon calls all his evil powers and hordes of strong creatures. Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, destroy him, bring the Princess back and put an end to Anthrax's plans. The way is extremely difficult though. You face traps, flying creatures, giants and finally the Demon himself. This game is one of the hardest ever made and one of the graphically advanced for the Amiga, ST and C64!
The background graphics are spectacular, very colorful and beautifully designed. I was astonished by the smoothness in screen scrolling for a C64 game indeed! Parallax scrolling in level 1 is spectacular and worth mentioning. The sprites look good on the little Commodore and the movement is quite smooth, whilst sometimes the monsters' offensive moves look funny. Most of the original (Amiga) graphics details are here which looks rather impressive too! Soundwise, the C64 version is great too. All original tunes are found here, including the great introductory theme. The (original) music is what you expect from David Whittaker, is just amazing!
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CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves