STORY / GAMEPLAY
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. So the hero must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available since they grant him with energy, extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path) much like its predecessor. Do not forget to keep an eye on the time limit, as it will be an instant death! Unlike other games of its type, Turrican II contains also three levels of horizontal shooter action in the spirit of R-Type.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours. This game is a perfect example of "coin-op like" high quality arcade shooter released on every 8bit/16bit platforms.
GRAPHICS / SOUND
The PC version sports better graphics due to the higher number of colors used (256) and the more detailed backgrounds. The animation is fluid, pretty much like the Amiga. The sound is identical to the original Amiga version too.
Again, the MS-DOS) version released a couple of years later (!) runs in VGA mode and similar in quality Amiga sounds (a Sound Blaster 16 or better card is required), but that happened some years after the original release, so a better version was expected anyway.
Overall, the MS-DOs Turrican II is an excellent conversion from the original Amiga classic.