Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and was the sequel to the original Turrican side-scrolling action shooter game that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art shooter! The game was later release on PC (MS-DOS) two years later in 1993 as well as on the 8bit home-computers such as Amstrad CPC, Commodore C64, Sinclair ZX Spectrum. There were also ports for the 16bit game consoles Nintendo SNES (as Super Turrican), SEGA Megadrive/Genesis (as Universal Soldier) having though a few difference in level design.
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. This game is a perfect example of "coin-op like" high quality arcade shooter released on every 8bit/16bit platforms. It when originally release two years earlier on Amiga and then ST platforms, showed what the 16bit home-computers could do at the time (1991) in terms of graphics and sound, especially the original Amiga version.
The PC versions sports better graphics due to the higher number of colors being used (256) and more detailed backgrounds. The animation is fluid and identical to the Amiga version. The sound is identical to the original Amiga version too. Again, the MS-DOS) version released a couple of years later (!) running in VGA mode and similar in-quality Amiga sounds (under Sound Blaster 16 or better), but that is years after the original release and of course if you could afford a hi-tech PC at that time All in all an excellent conversion from the original Amiga classic.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!