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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Digital Expo 2018
 
Game info
msx

R-Type

R-Type
GenreShoot em Up
Developer / PublisherIrem Corporation
Released1987
Media1 x tape
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Reviewed byndial
R-Type is one of the most popular side scrolling shoot-em-up games produced by Irem and initially released on the arcades in 1987. It became popular for its creative world-view and game system and ported on various video-game consoles and home computers!
 
Review
R-TypeSTORY / GAMEPLAY
You fly a futuristic fighter craft called the R-9a -Arrowhead- (at the 22nd century), named for its shape, and because it is the ninth model in the 'R' series of fighter craft. The mission is to blast off and strike the evil Bydo Empire. Basically it's one where you shoot everything that moves - some things shoot back at you while others just get in the way and result in your death on contact. The scrolling background is a sort of cavern with ceiling and floor outcroppings in places, and these, needless to say, can also be crashed into. Some of the sprites are pretty big such as a giant spinning wheel monster type waiting near the end of level one. You actually have to get your ship inside it and shoot it in the eye to close its account. And I'm sure there are a lot of even bigger ... alien-monsters waiting on further levels! Quick clicks on the fire-button produce standard bursts of laser fire, but should you require a bit more firepower then hold the button down for a sec. You can see the nose of the ship collecting surrounding atoms of some description - then when you release the button again, a large fireball zooms out.

GRAPHICS / SOUND
Graphics are fine, and it is obvious that a great deal of care and attention has been taken over them. The MSX version is no exception here, apart of a few glitches due to its hardware limitations. This a pretty faithful conversion but although there are plenty of colors being used (in contrast to the CPC version), the MSX version suffers from the same issue as with most other side-scrolling games for the system. The background scrolling is incredibly choppy, which makes it hard to judge the speed of projectiles. It makes the game harder than it really is, and can potentially be quite frustrating! The sprites themselves are nicely designed and move beautifully and some of them are really big! Graphically the best conversion is the Commodore 64 though, which is smoother and with, by far, better detail and colors at the backdrops!
Sound and music are similarly effective. There is a spot effect for every single bullet/laser and explosions (especially when using the FM sound pack for the MSX), along with all original in-game tunes. Note that the Commodore's version is superior (of course) due to its SID sound-chip, while the CPC version is bad (a few dull in-game SFX and no music).
 
Screenshots
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
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  • R-Type
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
MSX
Amstrad CPC
Commodore C64
 
 
Hardware information

MSX

MSXCPU: ZiLOG Z80A at 3,58MHz
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
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The MSX (default) color palette
15-color YPbPr-encoded palette (15 on screen)
 
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