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Game info
pcengine

Chase HQ

Chase HQ
GenreArcade Racing
DeveloperTaito
PublisherTaito
Released1992
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Chase HQ is a racing game, released for the arcades in 1988 by Taito and converted to all major 8/16bit consoles and home computers (by Ocean).
 
Review
Chase HQSTORY / GAMEPLAY
Chase HQ is an arcade car racing game in which you have to chase your opponents to the finish line, ramming their car until they submit! The gameplay involves driving a black Porsche 928 through a variety of city and rural roads, attempting to catch up with a criminal car (described to you from 'Nancy' the operative at your head quarters). Once the car is on sight, your sirens begin to sound and you have sixty seconds to smash the car until it stops and surrenders, where it pulls over and you arrest the nasty criminal driver. The criminal's car is constantly moving away so if the player repeatedly crashes or drives too slow the criminal will ultimately escape. During some points of the game the road splits and the correct path must be taken, otherwise it will last longer to catch the criminal.

GRAPHICS / SOUND
I've been impressed with the nicely drawn cars and the vivid colors used. Most of the original arcade level details can be found in this conversion. Sprites (either cars or the surroundings) move fast while scrolling is quite smooth, although a few slowdowns occur here and there but, overall the action is fun to play on the PC Engine (or the TurboGrafx-16 respectively) system. The sound is ok, offering several nice in-game tunes but, the sonical weak side of Chase HQ is its simplistic sounds FX.
 
Screenshots
  • Chase HQ
  • Chase HQ
  • Chase HQ
  • Chase HQ
  • Chase HQ
  • Chase HQ
  • Chase HQ
  • Chase HQ
  • Chase HQ
 
Gameplay sample
 
 
Hardware information

PC-Engine / TurboGrafx-16 / TurboDuo

PC-Engine / TurboGrafx-16 / TurboDuoCPU: HuC6280 8bit at 3.6MHz
MEMORY: 8KB RAM
GRAPHICS: Dual 16-bit GPUs (HuC6260 Video Color Encoder, HuC6270A Video Display Controller), 64KB VRAM,
482 colors at once out of 512, 64 hardware sprites,
Supports: 256 x 256 to 320x256 flicker free interlaced screen resolution.
A 512x256 mode is possible through fiddling with registers, but not
SOUND: Capable of generating clear digitized sounds and harmonized music. Use of "Turbo Booster" add-on, could generate stereo sound.
read more...
The PC-Engine / TurboGrafx-16 / TurboDuo (default) color palette
9-bit RGB 512-color palette (482 on-screen)
 
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